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We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

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We also code SemanticMerge, and the gmaster Git client.

How to share an engine repository between different video games

Tuesday, August 05, 2014 calbzam 2 Comments

If you ever wondered how to set the dependencies between different Plastic SCM repositories or you have been struggling to share common repositories using Xlinks , you will probably find this post helpful.

Carlos Alba
I joined the Plastic product experts team back in 2013.
As a Plastic SCM product expert, I try to help teams moving from other version controls on a daily basis, decide strategies, train developers, answer questions, run benchmarks ...
I love soccer and rock music. You can reach me at @albazamanillo.

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