Who we are

We are the developers of Plastic SCM, a full version control stack (not a Git variant). We work on the strongest branching and merging you can find, and a core that doesn't cringe with huge binaries and repos. We also develop the GUIs, mergetools and everything needed to give you the full version control stack.

If you want to give it a try, download it from here.

We also code SemanticMerge, and the gmaster Git client.

Smashing the bug for fun and profit

Wednesday, May 30, 2007 Pablo Santos 0 Comments

Yes, the title is not very original, but I always wanted to write something similar since I first read this article long, long ago.

Well, so far you've watched Plastic 3D version tree displaying huge trees, running on Linux, controlled by a gamepad but... have you ever seen it wii-moted?

Watch the following video and enjoy!

P.S: Wait till the end to see the smashed bug! ;-)

Pablo Santos
I'm the CTO and Founder at Códice.
I've been leading Plastic SCM since 2005. My passion is helping teams work better through version control.
I had the opportunity to see teams from many different industries at work while I helped them improving their version control practices.
I really enjoy teaching (I've been a University professor for 6+ years) and sharing my experience in talks and articles.
And I love simple code. You can reach me at @psluaces.

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